Files
godot/thirdparty/sdl/core/unix/SDL_appid.c
noahbackus 9d30169a8d
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

76 lines
2.3 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#include "SDL_appid.h"
#include <unistd.h>
const char *SDL_GetExeName(void)
{
static const char *proc_name = NULL;
// TODO: Use a fallback if BSD has no mounted procfs (OpenBSD has no procfs at all)
if (!proc_name) {
#if defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_FREEBSD) || defined (SDL_PLATFORM_NETBSD)
static char linkfile[1024];
int linksize;
#if defined(SDL_PLATFORM_LINUX)
const char *proc_path = "/proc/self/exe";
#elif defined(SDL_PLATFORM_FREEBSD)
const char *proc_path = "/proc/curproc/file";
#elif defined(SDL_PLATFORM_NETBSD)
const char *proc_path = "/proc/curproc/exe";
#endif
linksize = readlink(proc_path, linkfile, sizeof(linkfile) - 1);
if (linksize > 0) {
linkfile[linksize] = '\0';
proc_name = SDL_strrchr(linkfile, '/');
if (proc_name) {
++proc_name;
} else {
proc_name = linkfile;
}
}
#endif
}
return proc_name;
}
const char *SDL_GetAppID(void)
{
const char *id_str = SDL_GetAppMetadataProperty(SDL_PROP_APP_METADATA_IDENTIFIER_STRING);
if (!id_str) {
// If the hint isn't set, try to use the application's executable name
id_str = SDL_GetExeName();
}
if (!id_str) {
// Finally, use the default we've used forever
id_str = "SDL_App";
}
return id_str;
}