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godot/thirdparty/sdl/core/windows/SDL_immdevice.h
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

46 lines
1.9 KiB
C++

/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_IMMDEVICE_H
#define SDL_IMMDEVICE_H
#define COBJMACROS
#include <mmdeviceapi.h>
#include <mmreg.h>
struct SDL_AudioDevice; // defined in src/audio/SDL_sysaudio.h
typedef struct SDL_IMMDevice_callbacks
{
void (*audio_device_disconnected)(struct SDL_AudioDevice *device);
void (*default_audio_device_changed)(struct SDL_AudioDevice *new_default_device);
} SDL_IMMDevice_callbacks;
bool SDL_IMMDevice_Init(const SDL_IMMDevice_callbacks *callbacks);
void SDL_IMMDevice_Quit(void);
bool SDL_IMMDevice_Get(struct SDL_AudioDevice *device, IMMDevice **immdevice, bool recording);
void SDL_IMMDevice_EnumerateEndpoints(struct SDL_AudioDevice **default_playback, struct SDL_AudioDevice **default_recording);
LPGUID SDL_IMMDevice_GetDirectSoundGUID(struct SDL_AudioDevice *device);
LPCWSTR SDL_IMMDevice_GetDevID(struct SDL_AudioDevice *device);
void SDL_IMMDevice_FreeDeviceHandle(struct SDL_AudioDevice *device);
#endif // SDL_IMMDEVICE_H