Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
173 lines
5.7 KiB
C++
173 lines
5.7 KiB
C++
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
// This is an include file for windows.h with the SDL build settings
|
|
|
|
#ifndef _INCLUDED_WINDOWS_H
|
|
#define _INCLUDED_WINDOWS_H
|
|
|
|
#ifdef SDL_PLATFORM_WIN32
|
|
#ifndef WIN32_LEAN_AND_MEAN
|
|
#define WIN32_LEAN_AND_MEAN 1
|
|
#endif
|
|
#ifndef STRICT
|
|
#define STRICT 1
|
|
#endif
|
|
#ifndef UNICODE
|
|
#define UNICODE 1
|
|
#endif
|
|
#undef WINVER
|
|
#undef _WIN32_WINNT
|
|
#if defined(SDL_VIDEO_RENDER_D3D12) || defined(HAVE_DXGI1_6_H)
|
|
#define _WIN32_WINNT 0xA00 // For D3D12, 0xA00 is required
|
|
#elif defined(HAVE_SHELLSCALINGAPI_H)
|
|
#define _WIN32_WINNT 0x603 // For DPI support
|
|
#else
|
|
#define _WIN32_WINNT 0x501 // Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input
|
|
#endif
|
|
#define WINVER _WIN32_WINNT
|
|
|
|
#elif defined(SDL_PLATFORM_WINGDK)
|
|
#ifndef WIN32_LEAN_AND_MEAN
|
|
#define WIN32_LEAN_AND_MEAN 1
|
|
#endif
|
|
#ifndef STRICT
|
|
#define STRICT 1
|
|
#endif
|
|
#ifndef UNICODE
|
|
#define UNICODE 1
|
|
#endif
|
|
#undef WINVER
|
|
#undef _WIN32_WINNT
|
|
#define _WIN32_WINNT 0xA00
|
|
#define WINVER _WIN32_WINNT
|
|
|
|
#elif defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
|
|
#ifndef WIN32_LEAN_AND_MEAN
|
|
#define WIN32_LEAN_AND_MEAN 1
|
|
#endif
|
|
#ifndef STRICT
|
|
#define STRICT 1
|
|
#endif
|
|
#ifndef UNICODE
|
|
#define UNICODE 1
|
|
#endif
|
|
#undef WINVER
|
|
#undef _WIN32_WINNT
|
|
#define _WIN32_WINNT 0xA00
|
|
#define WINVER _WIN32_WINNT
|
|
#endif
|
|
|
|
// See https://github.com/libsdl-org/SDL/pull/7607
|
|
// force_align_arg_pointer attribute requires gcc >= 4.2.x.
|
|
#if defined(__clang__)
|
|
#define HAVE_FORCE_ALIGN_ARG_POINTER
|
|
#elif defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 2))
|
|
#define HAVE_FORCE_ALIGN_ARG_POINTER
|
|
#endif
|
|
#if defined(__GNUC__) && defined(__i386__) && defined(HAVE_FORCE_ALIGN_ARG_POINTER)
|
|
#define MINGW32_FORCEALIGN __attribute__((force_align_arg_pointer))
|
|
#else
|
|
#define MINGW32_FORCEALIGN
|
|
#endif
|
|
|
|
#include <windows.h>
|
|
#include <basetyps.h> // for REFIID with broken mingw.org headers
|
|
#include <mmreg.h>
|
|
|
|
// Routines to convert from UTF8 to native Windows text
|
|
#define WIN_StringToUTF8W(S) SDL_iconv_string("UTF-8", "UTF-16LE", (const char *)(S), (SDL_wcslen(S) + 1) * sizeof(WCHAR))
|
|
#define WIN_UTF8ToStringW(S) (WCHAR *)SDL_iconv_string("UTF-16LE", "UTF-8", (const char *)(S), SDL_strlen(S) + 1)
|
|
// !!! FIXME: UTF8ToString() can just be a SDL_strdup() here.
|
|
#define WIN_StringToUTF8A(S) SDL_iconv_string("UTF-8", "ASCII", (const char *)(S), (SDL_strlen(S) + 1))
|
|
#define WIN_UTF8ToStringA(S) SDL_iconv_string("ASCII", "UTF-8", (const char *)(S), SDL_strlen(S) + 1)
|
|
#if UNICODE
|
|
#define WIN_StringToUTF8 WIN_StringToUTF8W
|
|
#define WIN_UTF8ToString WIN_UTF8ToStringW
|
|
#define SDL_tcslen SDL_wcslen
|
|
#define SDL_tcsstr SDL_wcsstr
|
|
#else
|
|
#define WIN_StringToUTF8 WIN_StringToUTF8A
|
|
#define WIN_UTF8ToString WIN_UTF8ToStringA
|
|
#define SDL_tcslen SDL_strlen
|
|
#define SDL_tcsstr SDL_strstr
|
|
#endif
|
|
|
|
// Set up for C function definitions, even when using C++
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
// Sets an error message based on a given HRESULT
|
|
extern bool WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
|
|
|
|
// Sets an error message based on GetLastError(). Always returns false.
|
|
extern bool WIN_SetError(const char *prefix);
|
|
|
|
// Load a function from combase.dll
|
|
FARPROC WIN_LoadComBaseFunction(const char *name);
|
|
|
|
// Wrap up the oddities of CoInitialize() into a common function.
|
|
extern HRESULT WIN_CoInitialize(void);
|
|
extern void WIN_CoUninitialize(void);
|
|
|
|
// Wrap up the oddities of RoInitialize() into a common function.
|
|
extern HRESULT WIN_RoInitialize(void);
|
|
extern void WIN_RoUninitialize(void);
|
|
|
|
// Returns true if we're running on Windows XP (any service pack). DOES NOT CHECK XP "OR GREATER"!
|
|
extern BOOL WIN_IsWindowsXP(void);
|
|
|
|
// Returns true if we're running on Windows Vista and newer
|
|
extern BOOL WIN_IsWindowsVistaOrGreater(void);
|
|
|
|
// Returns true if we're running on Windows 7 and newer
|
|
extern BOOL WIN_IsWindows7OrGreater(void);
|
|
|
|
// Returns true if we're running on Windows 8 and newer
|
|
extern BOOL WIN_IsWindows8OrGreater(void);
|
|
|
|
// You need to SDL_free() the result of this call.
|
|
extern char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid);
|
|
|
|
// Checks to see if two GUID are the same.
|
|
extern BOOL WIN_IsEqualGUID(const GUID *a, const GUID *b);
|
|
extern BOOL WIN_IsEqualIID(REFIID a, REFIID b);
|
|
|
|
// Convert between SDL_rect and RECT
|
|
extern void WIN_RECTToRect(const RECT *winrect, SDL_Rect *sdlrect);
|
|
extern void WIN_RectToRECT(const SDL_Rect *sdlrect, RECT *winrect);
|
|
|
|
// Returns false if a window client rect is not valid
|
|
bool WIN_WindowRectValid(const RECT *rect);
|
|
|
|
extern SDL_AudioFormat SDL_WaveFormatExToSDLFormat(WAVEFORMATEX *waveformat);
|
|
|
|
// WideCharToMultiByte, but with some WinXP management.
|
|
extern int WIN_WideCharToMultiByte(UINT CodePage, DWORD dwFlags, LPCWCH lpWideCharStr, int cchWideChar, LPSTR lpMultiByteStr, int cbMultiByte, LPCCH lpDefaultChar, LPBOOL lpUsedDefaultChar);
|
|
|
|
// Ends C function definitions when using C++
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // _INCLUDED_WINDOWS_H
|