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88 lines
2.7 KiB
C
88 lines
2.7 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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// Public domain murmur3 32-bit hash algorithm
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//
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// Adapted from: https://en.wikipedia.org/wiki/MurmurHash
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static SDL_INLINE Uint32 murmur_32_scramble(Uint32 k)
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{
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k *= 0xcc9e2d51;
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k = (k << 15) | (k >> 17);
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k *= 0x1b873593;
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return k;
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}
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Uint32 SDLCALL SDL_murmur3_32(const void *data, size_t len, Uint32 seed)
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{
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const Uint8 *bytes = (const Uint8 *)data;
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Uint32 hash = seed;
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Uint32 k;
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// Read in groups of 4.
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if ((((uintptr_t)bytes) & 3) == 0) {
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// We can do aligned 32-bit reads
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for (size_t i = len >> 2; i--; ) {
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k = *(const Uint32 *)bytes;
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k = SDL_Swap32LE(k);
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bytes += sizeof(Uint32);
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hash ^= murmur_32_scramble(k);
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hash = (hash << 13) | (hash >> 19);
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hash = hash * 5 + 0xe6546b64;
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}
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} else {
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for (size_t i = len >> 2; i--; ) {
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SDL_memcpy(&k, bytes, sizeof(Uint32));
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k = SDL_Swap32LE(k);
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bytes += sizeof(Uint32);
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hash ^= murmur_32_scramble(k);
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hash = (hash << 13) | (hash >> 19);
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hash = hash * 5 + 0xe6546b64;
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}
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}
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// Read the rest.
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size_t left = (len & 3);
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if (left) {
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k = 0;
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for (size_t i = left; i--; ) {
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k <<= 8;
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k |= bytes[i];
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}
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// A swap is *not* necessary here because the preceding loop already
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// places the low bytes in the low places according to whatever endianness
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// we use. Swaps only apply when the memory is copied in a chunk.
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hash ^= murmur_32_scramble(k);
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}
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/* Finalize. */
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hash ^= len;
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hash ^= hash >> 16;
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hash *= 0x85ebca6b;
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hash ^= hash >> 13;
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hash *= 0xc2b2ae35;
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hash ^= hash >> 16;
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return hash;
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}
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