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godot/thirdparty/zstd/compress/zstd_fast.h
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

31 lines
1.2 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
*/
#ifndef ZSTD_FAST_H
#define ZSTD_FAST_H
#include "../common/mem.h" /* U32 */
#include "zstd_compress_internal.h"
void ZSTD_fillHashTable(ZSTD_MatchState_t* ms,
void const* end, ZSTD_dictTableLoadMethod_e dtlm,
ZSTD_tableFillPurpose_e tfp);
size_t ZSTD_compressBlock_fast(
ZSTD_MatchState_t* ms, SeqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
void const* src, size_t srcSize);
size_t ZSTD_compressBlock_fast_dictMatchState(
ZSTD_MatchState_t* ms, SeqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
void const* src, size_t srcSize);
size_t ZSTD_compressBlock_fast_extDict(
ZSTD_MatchState_t* ms, SeqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
void const* src, size_t srcSize);
#endif /* ZSTD_FAST_H */