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godot/servers
Thaddeus Crews d0693d6867 Merge pull request #89988 from LunaCapra/specular-occlusion
Add support for bent normal maps for specular occlusion and indirect lighting
2025-05-14 09:44:06 -05:00
..
2025-04-30 15:08:50 +01:00
2025-04-14 16:54:57 +03:00