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00a4ee5cf387b1060ba9e2b300e29cec6623e07a
godot/modules/fbx/data
History
Aaron Franke a3c29ed899 Rename files and the exposed name for Transform3D
2021-06-03 07:30:01 -04:00
..
fbx_anim_container.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
fbx_bone.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
fbx_bone.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
fbx_material.cpp
This stops using FBXPropertyTable as a pointer.
2021-04-15 05:54:50 +01:00
fbx_material.h
Fix zero scaling and material mappings being mapped to wrong fields
2021-01-26 19:48:18 +00:00
fbx_mesh_data.cpp
Fix typos with codespell
2021-05-20 12:38:56 +02:00
fbx_mesh_data.h
Fix typos with codespell
2021-05-20 12:38:56 +02:00
fbx_node.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
fbx_skeleton.cpp
FBX: Fix first bone getting unnecessary '_1' suffix
2021-03-29 17:25:12 +02:00
fbx_skeleton.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
import_state.h
Preliminary Blender FBX support [4.0]
2021-01-05 21:58:58 +00:00
model_abstraction.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
pivot_transform.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
pivot_transform.h
Rename files and the exposed name for Transform3D
2021-06-03 07:30:01 -04:00
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