Files
godot/modules/openxr/extensions/platform
Erik Ritschl 9dfa168dc0 OpenXR: Use Android-independent OpenGL ES compile time checks
Godot currently guards several OpenGL ES code paths by checking for
ANDROID_ENABLED. This commit changes them to the more specific
XR_USE_GRAPHICS_API_OPENGL_ES (which is always defined when
ANDROID_ENABLED is defined), making it possible to create custom
non-Android based engine builds using OpenGL ES.
2026-02-20 10:10:39 +01:00
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