Files
godot/modules
KOGA Mitsuhiro 0284ce33b5 Improve camera_apple robustness and lifecycle handling
- App pause/resume: Stop camera capture on background transition and
  restore on foreground, preventing resource leaks
- Row stride: Handle pixel buffer row stride != width to prevent
  data corruption on devices with padded buffers
- Device lock: Track lock state and properly unlock on deactivation
- Input/output validation: Check canAddInput/canAddOutput before
  adding to capture session, with proper cleanup on failure
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