Files
godot/editor/plugins
Jeronimo Schreyer 030fd71da2 add support for visualizing bones in Advanced Import Settings
When an imported model Skeleton3D type node is selected, the bones are drawn using lines or octahedrons to provide a clearer reference to their position.
Refactored Skeleton3DGizmoPlugin::redraw now uses a static function to generate bone meshes
2024-08-27 02:10:16 +01:00
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