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03385f9e34c30bf64b95ee236196c4e18293b5cd
godot/servers/rendering/dummy/storage
History
David House e6daec9cf8 Added indirect drawing functionality to MultiMesh
Update doc/classes/RenderingServer.xml

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2025-01-13 14:51:51 -06:00
..
light_storage.cpp
Fix LightmapGI causes crash when using --headless
2024-08-07 11:38:05 +02:00
light_storage.h
Fix various typos
2025-01-08 14:47:42 +02:00
material_storage.cpp
Save instance and global uniform data in RenderingServerDummy so they can be exported with headless exports
2025-01-06 19:25:11 -08:00
material_storage.h
Save instance and global uniform data in RenderingServerDummy so they can be exported with headless exports
2025-01-06 19:25:11 -08:00
mesh_storage.cpp
Add ArrayMesh::surface_remove
2024-11-27 13:46:15 +01:00
mesh_storage.h
Added indirect drawing functionality to MultiMesh
2025-01-13 14:51:51 -06:00
particles_storage.h
Implemented tools around particles seed randomization.
2025-01-11 16:31:24 +01:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
texture_storage.cpp
…
texture_storage.h
Merge pull request #99407 from devloglogan/rec-resolution
2025-01-10 23:05:46 +01:00
utilities.cpp
…
utilities.h
Save instance and global uniform data in RenderingServerDummy so they can be exported with headless exports
2025-01-06 19:25:11 -08:00
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