Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
034c48dbeddbd88e88a2b3e45a2eb06ecf90bd81
godot/modules/fbx/data
History
Rémi Verschelde d71eed2865 FBX: Fix first bone getting unnecessary '_1' suffix
Fixes #43820.

Co-authored-by: Gordon MacPherson <gordon@gordonite.tech>
2021-03-29 17:25:12 +02:00
..
fbx_anim_container.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
fbx_bone.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
fbx_bone.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
fbx_material.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
fbx_material.h
Fix zero scaling and material mappings being mapped to wrong fields
2021-01-26 19:48:18 +00:00
fbx_mesh_data.cpp
FBX Import: Check bone map access for valid cluster target node id
2021-03-20 18:07:51 +01:00
fbx_mesh_data.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
fbx_node.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
fbx_skeleton.cpp
FBX: Fix first bone getting unnecessary '_1' suffix
2021-03-29 17:25:12 +02:00
fbx_skeleton.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
import_state.h
Preliminary Blender FBX support [4.0]
2021-01-05 21:58:58 +00:00
model_abstraction.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
pivot_transform.cpp
Fix zero scaling and material mappings being mapped to wrong fields
2021-01-26 19:48:18 +00:00
pivot_transform.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
Powered by Gitea Version: 1.24.5 Page: 361ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API