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038ee04b8fdf595274ddc520ff70f671cfece627
godot/scene
History
Bastiaan Olij 7658dc6e7e Add optional UV2 logic for lightmapping to primitive shapes
2022-11-13 19:28:10 +11:00
..
2d
Rename GPUParticles2D/3D's trail_length_secs to trail_lifetime
2022-11-07 13:37:40 +01:00
3d
Some fixes for instance shader parameters
2022-11-09 21:20:11 +03:00
animation
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
2022-10-31 11:55:56 +01:00
audio
Fix AudioStreamPlayer not resuming after returning to SceneTree
2022-09-05 16:52:46 +02:00
debugger
Add buttons in Remote Scene Tree
2022-10-20 18:02:41 +02:00
gui
[Line Edit] Ignore placeholder text when drawing caret.
2022-11-08 15:15:13 +02:00
main
Merge pull request #68418 from Sauermann/fix-escape-dnd
2022-11-11 16:49:09 +01:00
resources
Add optional UV2 logic for lightmapping to primitive shapes
2022-11-13 19:28:10 +11:00
theme
Hide Antialiasing import option on DynamicFonts with MSDF enabled
2022-11-03 18:40:44 +01:00
property_utils.cpp
Fix exporting big templates
2022-10-19 08:29:29 +02:00
property_utils.h
…
register_scene_types.cpp
Style: Misc docs and comment style and language fixes
2022-11-02 19:01:18 +01:00
register_scene_types.h
Add ThemeDB, expose previously static Theme methods
2022-08-26 19:23:05 +03:00
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
Add ThemeDB, expose previously static Theme methods
2022-08-26 19:23:05 +03:00
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