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041c69db2fffef52aecddcdcbb163bd893eefdbe
godot/drivers/gles3
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Ryan 4497e2a0d3 Add Meshes to the Video RAM Profiler
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Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-04-23 18:26:56 -04:00
..
effects
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shaders
Merge pull request #101973 from clayjohn/sky-material-opt
2025-04-22 18:25:51 -05:00
storage
Add Meshes to the Video RAM Profiler
2025-04-23 18:26:56 -04:00
rasterizer_canvas_gles3.cpp
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
rasterizer_canvas_gles3.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rasterizer_gles3.cpp
Suppress OpenGL debug marker print
2025-02-28 10:08:24 -06:00
rasterizer_gles3.h
rendering: compositor has is_opengl API; minor optimisations
2025-03-13 15:41:44 +11:00
rasterizer_scene_gles3.cpp
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
rasterizer_scene_gles3.h
Fix uninitialised member vars in CommandQueueMT and RasterizerSceneGLES3
2025-03-25 17:19:16 +00:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Change RID_Owner::get_owned_list.
2025-04-21 01:04:27 +08:00
shader_gles3.h
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
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