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041c69db2fffef52aecddcdcbb163bd893eefdbe
godot/modules/navigation_3d
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Lukas Tenbrink d74ef8cb01 Rename LocalVector.invert() -> LocalVector.reverse() to match the Vector, String and List APIs.
2025-04-24 22:36:32 +02:00
..
3d
Rename LocalVector.invert() -> LocalVector.reverse() to match the Vector, String and List APIs.
2025-04-24 22:36:32 +02:00
editor
Selectively apply FOCUS_ACCESSIBILITY to the Labels instead of setting it by default.
2025-04-23 12:47:31 +03:00
config.py
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
nav_agent_3d.cpp
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nav_agent_3d.h
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nav_base_3d.h
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nav_link_3d.cpp
Remove no longer needed link polygons from NavMapBuilder
2025-04-14 17:32:55 +02:00
nav_link_3d.h
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nav_map_3d.cpp
Make navigation maps emit map_changed directly
2025-04-05 22:50:48 +02:00
nav_map_3d.h
Prepare NavigationServer for process() and physics_process() split
2025-04-02 11:01:08 +02:00
nav_obstacle_3d.cpp
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nav_obstacle_3d.h
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nav_region_3d.cpp
Add function to get navigation region iteration id from NavigationServer
2025-04-15 19:17:45 +02:00
nav_region_3d.h
Add function to get navigation region iteration id from NavigationServer
2025-04-15 19:17:45 +02:00
nav_rid_3d.h
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nav_utils_3d.h
Replace NavigationServer3D Point struct with Vector3
2025-04-10 20:19:20 +02:00
register_types.cpp
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register_types.h
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SCsub
SCons: Add CPPEXTPATH for external includes
2025-04-02 07:29:08 -05:00
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