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0447d6fc8edfd636fa6c859d32e76ec8a760f42e
godot/scene
History
Rémi Verschelde 7ac0973e9a Merge pull request #36415 from reduz/skeleton-skin-named
Add support for named binds in Skin.
2020-02-21 14:12:19 +01:00
..
2d
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
3d
Add support for named binds in Skin.
2020-02-21 09:40:29 -03:00
animation
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
audio
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
debugger
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:12:03 +01:00
gui
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
main
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:12:03 +01:00
resources
Add support for named binds in Skin.
2020-02-21 09:40:29 -03:00
register_scene_types.cpp
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:12:03 +01:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
Implement game camera override
2019-10-23 02:51:32 +01:00
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