Files
godot/modules
demolke 0468bea899 Add per-bone meta to Skeleton3D
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
..
2024-09-12 13:54:24 -07:00
2024-09-16 16:26:15 +02:00
2024-05-14 13:01:07 +02:00
2024-06-01 16:37:54 -05:00