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048cf06bc5f92eaa0355092c0d686d4d4a4e4688
godot/modules/mono/editor
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Raul Santos a7ba7adbac [.NET] Allow forcing the enum suffix to avoid hiding members
Can also be used to avoid breaking compatibility later if a
new member is added that matches the name of the enum.
2026-06-24 12:40:26 +02:00
..
Godot.NET.Sdk
Merge pull request #119746 from raulsntos/dotnet/ignore-member-attribute
2026-06-22 08:29:46 -05:00
GodotTools
Add "Build C# project" to command palette
2026-04-04 09:15:10 +02:00
script_templates
SCons: Properly NoCache all text files
2025-01-16 16:59:12 -06:00
bindings_generator.cpp
[.NET] Allow forcing the enum suffix to avoid hiding members
2026-06-24 12:40:26 +02:00
bindings_generator.h
Editor: Restructure editor code
2025-07-04 18:18:22 +02:00
code_completion.cpp
Add missing resource_*.h includes
2026-03-27 07:03:39 -04:00
code_completion.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
editor_internal_calls.cpp
Remove unused includes in modules with clangd-tidy
2026-03-16 16:40:39 +01:00
editor_internal_calls.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
hostfxr_resolver.cpp
Remove unused includes in platform with clangd-tidy
2026-03-14 22:37:05 +01:00
hostfxr_resolver.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
semver.cpp
…
semver.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
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