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0505b08a5607d2f488ec69cf2bd4e8b83bd97ede
godot
/
modules
/
lightmapper_rd
T
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Rémi Verschelde
fe52458154
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
..
config.py
…
lightmapper_rd.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
lightmapper_rd.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
lm_blendseams.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
lm_common_inc.glsl
GPULightmapper: skip smoothen positions for flat triangles
2021-10-12 18:23:16 +02:00
lm_compute.glsl
GPULightmapper: better algorithm to generate rays for indirect lighting
2021-11-19 15:29:43 +01:00
lm_raster.glsl
GPULightmapper: skip smoothen positions for flat triangles
2021-10-12 18:23:16 +02:00
register_types.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
register_types.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
SCsub
GPULightmapper's triangles and their bounding box will be in-sync
2021-09-11 14:02:37 +02:00