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05c207039f99ddea1e4b85c1913073aecc9596cb
godot
/
modules
/
gdscript
/
language_server
T
History
Yyf2333
22b5ec17fb
Using iterator pattern instead of List::Element *.
...
Co-authored-by: Adam Scott <
ascott.ca@gmail.com
>
2025-03-28 13:29:15 +08:00
..
gdscript_extend_parser.cpp
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
gdscript_extend_parser.h
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
gdscript_language_protocol.cpp
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
gdscript_language_protocol.h
Core: Avoid including
modules_enabled
in headers
2025-03-11 19:42:13 -05:00
gdscript_language_server.cpp
Remove unused header in drivers and modules.
2024-12-24 00:40:47 +08:00
gdscript_language_server.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
gdscript_text_document.cpp
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
gdscript_text_document.h
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
gdscript_workspace.cpp
Using iterator pattern instead of List::Element *.
2025-03-28 13:29:15 +08:00
gdscript_workspace.h
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
godot_lsp.h
Using iterator pattern instead of List::Element *.
2025-03-28 13:29:15 +08:00