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05f6c56a482df23f68788c01ffeadfd7b341dda1
godot/drivers/gles3
History
Thaddeus Crews 3b3e2374c9 clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
..
effects
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
2024-02-25 13:52:41 -08:00
environment
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
shaders
Merge pull request #89094 from permelin/fix-particle-userdata-gles3
2024-03-08 13:09:30 +01:00
storage
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
rasterizer_canvas_gles3.cpp
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
rasterizer_canvas_gles3.h
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
rasterizer_gles3.cpp
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
rasterizer_gles3.h
Fix Compatibility Rendering (GLES3) on old and low budget devices.
2024-02-22 00:24:08 +01:00
rasterizer_scene_gles3.cpp
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
rasterizer_scene_gles3.h
Merge pull request #87360 from BastiaanOlij/gles_glow
2024-02-20 23:59:48 +01:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
shader_gles3.h
Add shader_cache_dir_valid check to _save_to_cache
2024-01-12 17:34:33 +08:00
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