Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
06adfa4eb8dc4fe28fcf82de2ace4dd2a356c820
godot/drivers/gles3
T
History
Bastiaan Olij 3a486ef46c Fix OpenGL motion vector regression
2025-12-21 11:23:49 +11:00
..
effects
Fix glow visual compatibility regression (issue #112469)
2025-11-07 04:07:41 +00:00
environment
…
shaders
Fix OpenGL motion vector regression
2025-12-21 11:23:49 +11:00
storage
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
rasterizer_canvas_gles3.cpp
Implement motion vectors in compatibility renderer
2025-09-30 09:42:17 -05:00
rasterizer_canvas_gles3.h
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp
Merge pull request #109596 from atlasapplications/splash-screen-stretch-mode
2025-10-21 19:09:33 -05:00
rasterizer_gles3.h
Add Stretch Modes for Splash Screen
2025-10-21 18:20:44 -04:00
rasterizer_scene_gles3.cpp
Fix OpenGL motion vector regression
2025-12-21 11:23:49 +11:00
rasterizer_scene_gles3.h
OpenGL: Split the ubos for motion vectors into separate uniforms
2025-12-19 11:51:18 +11:00
SCsub
…
shader_gles3.cpp
Remove OAHashMap, in favour of AHashMap.
2025-05-31 15:50:10 +02:00
shader_gles3.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Powered by Gitea Version: 1.26.1 Page: 1075ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API