Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
0780ad2800aeeb26c02871d0a6242f68097c69b2
godot/core/input
History
Rémi Verschelde ea7b497065 Replace more occurrences of NULL with nullptr
2020-04-02 14:56:01 +02:00
..
default_controller_mappings.h
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
gamecontrollerdb_204.txt
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
gamecontrollerdb_205.txt
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
gamecontrollerdb.txt
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
godotcontrollerdb.txt
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
input_builders.py
Replace more occurrences of NULL with nullptr
2020-04-02 14:56:01 +02:00
input_event.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
input_event.h
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
input_filter.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
input_filter.h
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
input_map.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
input_map.h
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
Powered by Gitea Version: 1.24.5 Page: 672ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API