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07bbaf267dfd3c4e1d13fa85dcc202fa19583d99
godot/scene/resources/2d
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smix8 07bbaf267d Make physics debug respect outline setting inside editor
Make physics debug respect outline setting inside editor instead of always returning true no matter the actual setting.
2024-04-01 19:52:57 +02:00
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skeleton
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capsule_shape_2d.cpp
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capsule_shape_2d.h
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circle_shape_2d.cpp
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circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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polygon_path_finder.cpp
Use Vector* component-wise min/max/clamp functions where applicable
2024-03-20 13:47:42 +01:00
polygon_path_finder.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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SCsub
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segment_shape_2d.cpp
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segment_shape_2d.h
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separation_ray_shape_2d.cpp
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separation_ray_shape_2d.h
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shape_2d.cpp
Make physics debug respect outline setting inside editor
2024-04-01 19:52:57 +02:00
shape_2d.h
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tile_set.compat.inc
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tile_set.cpp
[TileSet] Expose TileData.is_valid_terrain_peering_bit
2024-03-26 16:07:50 +01:00
tile_set.h
Fix call queue problems when loading TileSet
2024-03-14 21:05:14 +01:00
world_boundary_shape_2d.cpp
Improve visualisation of worldboundary2d editor
2024-02-27 14:07:24 +01:00
world_boundary_shape_2d.h
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