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07bbaf267dfd3c4e1d13fa85dcc202fa19583d99
godot
/
scene
/
resources
/
3d
T
History
A Thousand Ships
79ba22a73f
Use
Vector*
component-wise
min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
..
box_shape_3d.cpp
…
box_shape_3d.h
…
capsule_shape_3d.cpp
…
capsule_shape_3d.h
…
concave_polygon_shape_3d.cpp
…
concave_polygon_shape_3d.h
…
convex_polygon_shape_3d.cpp
…
convex_polygon_shape_3d.h
…
cylinder_shape_3d.cpp
…
cylinder_shape_3d.h
…
fog_material.cpp
…
fog_material.h
…
height_map_shape_3d.cpp
…
height_map_shape_3d.h
…
importer_mesh.cpp
…
importer_mesh.h
…
mesh_library.cpp
…
mesh_library.h
…
primitive_meshes.cpp
Use
Vector*
component-wise
min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
primitive_meshes.h
Expose PrimitiveMesh's
request_update
` method
2024-03-06 19:18:01 +08:00
SCsub
…
separation_ray_shape_3d.cpp
…
separation_ray_shape_3d.h
…
shape_3d.cpp
…
shape_3d.h
…
skin.cpp
…
skin.h
…
sky_material.cpp
…
sky_material.h
…
sphere_shape_3d.cpp
…
sphere_shape_3d.h
…
world_3d.cpp
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
world_3d.h
…
world_boundary_shape_3d.cpp
…
world_boundary_shape_3d.h
…