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07bbaf267dfd3c4e1d13fa85dcc202fa19583d99
godot/scene/resources/3d
T
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A Thousand Ships 79ba22a73f Use Vector* component-wise min/max/clamp functions where applicable
2024-03-20 13:47:42 +01:00
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box_shape_3d.cpp
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box_shape_3d.h
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capsule_shape_3d.cpp
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capsule_shape_3d.h
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concave_polygon_shape_3d.cpp
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concave_polygon_shape_3d.h
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convex_polygon_shape_3d.cpp
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convex_polygon_shape_3d.h
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cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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fog_material.cpp
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fog_material.h
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height_map_shape_3d.cpp
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height_map_shape_3d.h
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importer_mesh.cpp
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importer_mesh.h
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mesh_library.cpp
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mesh_library.h
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primitive_meshes.cpp
Use Vector* component-wise min/max/clamp functions where applicable
2024-03-20 13:47:42 +01:00
primitive_meshes.h
Expose PrimitiveMesh's request_update` method
2024-03-06 19:18:01 +08:00
SCsub
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separation_ray_shape_3d.cpp
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separation_ray_shape_3d.h
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shape_3d.cpp
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shape_3d.h
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skin.cpp
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skin.h
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sky_material.cpp
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sky_material.h
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sphere_shape_3d.cpp
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sphere_shape_3d.h
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world_3d.cpp
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
world_3d.h
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world_boundary_shape_3d.cpp
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world_boundary_shape_3d.h
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