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08cffc128f5db79ae1ab6e59bf1ca7078ecc1cc6
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
Jonas Schönbrodt
26c4644b38
Fix bad LOD selection when Camera in Mesh AABB
...
Fixed an issue where a bad LOD would be selected although the Camera being inside the Meshes AABB.
2023-07-19 18:07:37 +02:00
..
render_forward_clustered.cpp
Fix bad LOD selection when Camera in Mesh AABB
2023-07-19 18:07:37 +02:00
render_forward_clustered.h
Merge pull request
#77085
from BastiaanOlij/visualise_direction_shadowmap_frustum
2023-07-12 21:02:25 +02:00
scene_shader_forward_clustered.cpp
Merge pull request
#77740
from ChibiDenDen/simplify_vulkan
2023-07-12 17:16:12 +02:00
scene_shader_forward_clustered.h
Re-implement the PSSM_SPLITS debug option
2023-04-28 17:53:56 -07:00
SCsub
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