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08fbe0d9448abd9efaa713dafa27fc212a02da95
godot/scene
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Max 6a48f952ca Fixed disappearing text on filedialog buttons
2018-02-21 16:04:51 +02:00
..
2d
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
3d
Merge pull request #16757 from AndreaCatania/kinpush
2018-02-20 15:41:10 +01:00
animation
Remove duplicate "autoplay" property
2018-01-25 16:17:35 +02:00
audio
Merge pull request #15910 from robfram/fix-audio-signal-issue-15895
2018-02-01 16:54:31 +01:00
gui
Fixed disappearing text on filedialog buttons
2018-02-21 16:04:51 +02:00
main
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
resources
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
register_scene_types.cpp
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
scene_string_names.h
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
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