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09d2c09434efba4d37c603d4fe67a643de70f92e
godot/servers/rendering/storage
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vittorioromeo 55ed34e37c Use '_v' shorthand for type traits and 'if constexpr' where appropriate
2024-02-02 15:43:21 +01:00
..
camera_attributes_storage.cpp
[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-25 18:45:30 +02:00
camera_attributes_storage.h
…
environment_storage.cpp
[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-25 18:45:30 +02:00
environment_storage.h
…
light_storage.h
Add a reflection mask to the reflection probes.
2024-01-20 08:07:31 +01:00
material_storage.h
…
mesh_storage.h
Store ArrayMesh path in RenderingServer for use in error messages
2023-11-14 16:27:10 +01:00
particles_storage.h
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
render_scene_buffers.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
render_scene_buffers.h
Expose RenderingSceneBuffers through ClassDB
2023-07-26 23:48:30 +10:00
SCsub
…
texture_storage.h
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-16 13:34:34 +11:00
utilities.cpp
…
utilities.h
Add motion vector support for GPU 3D Particles.
2023-08-28 10:56:02 -03:00
variant_converters.h
Use '_v' shorthand for type traits and 'if constexpr' where appropriate
2024-02-02 15:43:21 +01:00
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