Files
godot/servers
PouleyKetchoupp 0a04602835 Fix RigidDynamicBody2D auto center of mass calculation
Should be changing the local center of mass, which is then transformed
into `center_of_mass`.
It was causing the center of mass to be always in (0,0) by default with
multiple shapes.
2021-10-22 11:08:53 -07:00
..
2021-10-21 18:44:25 +01:00
2021-07-18 21:20:02 -03:00
2021-06-11 18:48:42 +02:00
2021-10-17 12:12:20 +11:00