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0bcc46d524e4ed4e5fd4f4c030fa0dbc09fc54ea
godot
/
scene
T
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Max Hilbrunner
465edbd2bc
Merge pull request
#19853
from khairul169/duplicate_bug
...
Fix duplicate method on instanced node generates duplicated children.
2018-07-03 18:48:45 +02:00
..
2d
Merge pull request
#18634
from groud/fix_control_child_of_node2d
2018-07-03 18:06:15 +02:00
3d
Merge pull request
#19205
from marcelofg55/audio_stream_pause
2018-07-03 17:23:53 +02:00
animation
-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
2018-07-02 15:08:35 -03:00
audio
Pause AudioStreamPlayers when SceneTree pauses
2018-06-03 14:01:47 -03:00
gui
Merge pull request
#17438
from Deluvi/get-word-pos-quote-fix
2018-07-03 18:28:47 +02:00
main
Merge pull request
#19853
from khairul169/duplicate_bug
2018-07-03 18:48:45 +02:00
resources
Merge pull request
#19398
from godotengine/remove-left-margin
2018-07-03 16:41:04 +02:00
register_scene_types.cpp
Changes to how node paths are selected from property, allowing setting a hint.
2018-06-27 20:50:25 -03:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
-Added AnimationGraphPlayer (still missing features)
2018-06-18 22:12:08 -03:00
scene_string_names.h
-Added AnimationGraphPlayer (still missing features)
2018-06-18 22:12:08 -03:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00