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0bd96bd2cfbb2ffd3549d09b92e4c58a50fbd032
godot
/
scene
T
History
Rémi Verschelde
08eb8c9fc3
Merge pull request
#55018
from kodiwills/add-error-macros-for-
set_modification_count
...
add negative number validation for set_modification_count
2021-11-17 08:48:19 +01:00
..
2d
Merge pull request
#54167
from brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class
2021-11-16 14:11:14 +01:00
3d
Rename built-in
SGN()
macro to
SIGN()
2021-11-16 20:40:49 +01:00
animation
Add a minimal template build to CI
2021-11-12 09:30:50 -06:00
audio
Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
2021-10-28 19:45:29 -07:00
debugger
Use range iterators for
Map
2021-09-30 15:09:12 -06:00
gui
Rename built-in
SGN()
macro to
SIGN()
2021-11-16 20:40:49 +01:00
main
Merge pull request
#54167
from brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class
2021-11-16 14:11:14 +01:00
resources
Merge pull request
#55018
from kodiwills/add-error-macros-for-
set_modification_count
2021-11-17 08:48:19 +01:00
property_utils.cpp
Make OpenSimplex and VisualScript modules not depend on the editor
2021-11-12 12:03:54 -06:00
property_utils.h
Unify determination of default property values
2021-11-07 15:27:47 +01:00
register_scene_types.cpp
Merge pull request
#54803
from goostengine/shape-cast-2d
2021-11-12 13:28:44 -07:00
register_scene_types.h
…
scene_string_names.cpp
Merge pull request
#45699
from TokageItLab/implement-skeleton-editor-gizmo
2021-10-06 21:11:20 +02:00
scene_string_names.h
Merge pull request
#45699
from TokageItLab/implement-skeleton-editor-gizmo
2021-10-06 21:11:20 +02:00
SCsub
…