Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
0bd96bd2cfbb2ffd3549d09b92e4c58a50fbd032
godot/servers/rendering/renderer_rd/forward_mobile
History
Rémi Verschelde c30aa372ca Merge pull request #55029 from clayjohn/VULKAN-SRGB
Add SHADER_IS_SRGB define to Vulkan renderer
2021-11-17 08:46:23 +01:00
..
render_forward_mobile.cpp
Fix multimesh still drawing when visible instances is zero
2021-11-12 21:51:14 -05:00
render_forward_mobile.h
Implement distance fade and transparency
2021-10-25 11:39:34 +02:00
scene_shader_forward_mobile.cpp
Merge pull request #55029 from clayjohn/VULKAN-SRGB
2021-11-17 08:46:23 +01:00
scene_shader_forward_mobile.h
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
SCsub
…
Powered by Gitea Version: 1.24.5 Page: 1346ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API