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0bd96bd2cfbb2ffd3549d09b92e4c58a50fbd032
godot
/
servers
/
rendering
/
renderer_rd
/
forward_mobile
History
Rémi Verschelde
c30aa372ca
Merge pull request
#55029
from clayjohn/VULKAN-SRGB
...
Add SHADER_IS_SRGB define to Vulkan renderer
2021-11-17 08:46:23 +01:00
..
render_forward_mobile.cpp
Fix multimesh still drawing when visible instances is zero
2021-11-12 21:51:14 -05:00
render_forward_mobile.h
Implement distance fade and transparency
2021-10-25 11:39:34 +02:00
scene_shader_forward_mobile.cpp
Merge pull request
#55029
from clayjohn/VULKAN-SRGB
2021-11-17 08:46:23 +01:00
scene_shader_forward_mobile.h
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
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