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0c0c36be4489a49313a08534fe66e5587bd3fc77
godot
/
core
/
input
T
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Marcel Admiraal
0c0c36be44
Provide support for buttons and D-pads mapped to half axes, and
...
fix axes mapped to buttons and D-pads.
2020-10-26 07:52:24 +00:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Fix invalid CSV in SDL2 controller mappings DB
2020-09-01 20:53:51 +02:00
godotcontrollerdb.txt
Input: Readd 'Default Android Gamepad' magic binding
2020-05-11 11:07:04 +02:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_event.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
input_event.h
Add override keywords.
2020-07-10 13:56:54 +01:00
input_map.cpp
Removed unnecessary keyword, fix comment style
2020-09-29 10:30:02 +02:00
input_map.h
Refactor MethodBind to use variadic templates
2020-10-18 12:28:44 +02:00
input.cpp
Provide support for buttons and D-pads mapped to half axes, and
2020-10-26 07:52:24 +00:00
input.h
Provide support for buttons and D-pads mapped to half axes, and
2020-10-26 07:52:24 +00:00
SCsub
Remove unused Python imports.
2020-09-10 11:38:52 +01:00