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0c4d8d7a6cf8d05f699b04a884fa61121d819e5f
godot
/
scene
T
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Rémi Verschelde
0c4d8d7a6c
Merge pull request
#88473
from Sauermann/fix-mouse-event-global-position
...
Fix global position for `InputEventMouse` in `viewport::push_input`
2024-02-19 00:08:37 +01:00
..
2d
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
3d
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
animation
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
audio
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-08 13:01:50 -06:00
debugger
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
gui
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
main
Merge pull request
#88473
from Sauermann/fix-mouse-event-global-position
2024-02-19 00:08:37 +01:00
resources
Add optional depth fog
2024-02-17 22:39:34 -03:00
theme
Merge pull request
#84763
from KoBeWi/all-knowing_theme_editor
2024-02-13 17:23:07 +01:00
property_list_helper.cpp
Add PropertyListHelper to PopupMenu
2024-02-11 12:09:55 +01:00
property_list_helper.h
Add PropertyListHelper to PopupMenu
2024-02-11 12:09:55 +01:00
property_utils.cpp
Fix node property duplication
2023-11-04 10:45:38 +02:00
property_utils.h
…
register_scene_types.cpp
Implement support for application status indicators (tray icons).
2024-02-13 15:59:35 +02:00
register_scene_types.h
…
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
…