Files
godot/servers/rendering
clayjohn 0c65ed38a6 Treat specular less than 0.02 as occlusion
This is a very common hack used in almost all PBR renderers to allow removing specular contribution in dielectric materials
2022-07-31 15:45:21 -07:00
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2022-05-11 21:00:21 -07:00
2022-06-28 00:10:29 +10:00
2022-05-31 11:51:47 +03:00