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0d02568ff8bd59cd9be9f7e09a444e9cf6689ae2
godot
/
drivers
/
gles3
/
shaders
T
History
Rémi Verschelde
1186d4a8df
Merge pull request
#89094
from permelin/fix-particle-userdata-gles3
...
Fix `USERDATA` built-ins for GLES3 particle shaders
2024-03-08 13:09:30 +01:00
..
effects
Change glow calculation back to max(r,g,b)
2024-02-21 11:33:10 +11:00
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
canvas.glsl
Fix Compatibility Rendering (GLES3) on old and low budget devices.
2024-02-22 00:24:08 +01:00
cube_to_dp.glsl
…
cubemap_filter.glsl
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
effect_blur.glsl
…
lens_distorted.glsl
…
particles_copy.glsl
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
2023-09-08 20:01:57 +01:00
particles.glsl
Fix USERDATA built-ins for GLES3 particle shaders
2024-03-02 18:41:38 +01:00
scene.glsl
Fix rendering issue with depth in WebXR
2024-03-04 15:13:35 -06:00
SCsub
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
skeleton.glsl
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-27 14:55:22 -08:00
sky.glsl
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
stdlib_inc.glsl
Avoid branch in half2float in gl_compatibility renderer
2023-02-14 20:31:36 -08:00
tonemap_inc.glsl
…
tonemap.glsl
…