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0dcf679bdc9bde359d8fd5e486eeefc56f754ec8
godot/drivers/gles3
History
Rémi Verschelde d7a1acd229 Merge pull request #62364 from clayjohn/GLES3-sky-optimization
2022-07-27 12:39:58 +02:00
..
effects
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
environment
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
shaders
Merge pull request #62364 from clayjohn/GLES3-sky-optimization
2022-07-27 12:39:58 +02:00
storage
Fix FOG built-in in spatial/fragment shader
2022-07-27 08:31:06 +03:00
rasterizer_canvas_gles3.cpp
Implement Vector4, Vector4i, Projection
2022-07-23 14:00:01 +02:00
rasterizer_canvas_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
rasterizer_gles3.cpp
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
rasterizer_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
rasterizer_scene_gles3.cpp
Merge pull request #62364 from clayjohn/GLES3-sky-optimization
2022-07-27 12:39:58 +02:00
rasterizer_scene_gles3.h
Change RendererSceneRender::GeometryInstance so more code is shared among renderers
2022-07-27 12:32:07 +10:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
2022-05-24 11:00:34 -07:00
shader_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
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