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0dcf679bdc9bde359d8fd5e486eeefc56f754ec8
godot/modules/mono/build_scripts
History
bruvzg 8823eae328 Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
..
__init__.py
…
api_solution_build.py
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
gen_cs_glue_version.py
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
godot_net_sdk_build.py
Add C# source generator for a new ScriptPath attribute
2021-03-06 21:50:32 +01:00
godot_tools_build.py
C#: Add VisualStudio support
2020-06-15 21:29:16 +02:00
make_android_mono_config.py
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07 11:07:18 +03:00
mono_android_config.xml
Mono/C#: Several android fixes
2019-12-04 19:03:42 +01:00
mono_configure.py
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
mono_reg_utils.py
Be more verbose about why msbuild tools could not be found
2022-01-29 07:16:34 +00:00
solution_builder.py
Remove unused Python local variables.
2020-09-11 11:39:15 +01:00
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