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0ebd2aea4576c2b15a15b2fde489e9124c69d3ff
godot
/
drivers
/
gles3
T
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Rémi Verschelde
9ce42d176d
Merge pull request
#76977
from manueldun/light-shader-builtins
...
Enable the use of all supported builtins on the light shader
2023-06-09 11:04:46 +02:00
..
effects
Allow for external python scripts to call the build python headers via external scripts
2023-03-19 21:18:52 -07:00
environment
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
shaders
Merge pull request
#76977
from manueldun/light-shader-builtins
2023-06-09 11:04:46 +02:00
storage
Merge pull request
#74937
from bitsawer/fix_uniform_storage
2023-06-09 11:04:16 +02:00
rasterizer_canvas_gles3.cpp
[OpenGL] Fix LCD blend mode color caching.
2023-06-07 10:55:38 +03:00
rasterizer_canvas_gles3.h
Allow for external python scripts to call the build python headers via external scripts
2023-03-19 21:18:52 -07:00
rasterizer_gles3.cpp
Replace get_rendering_device() call to prevent crashes on OpenGL.
2023-06-06 23:29:36 +02:00
rasterizer_gles3.h
Forbid passing multiview sampler to the custom function in shaders
2023-02-21 11:23:17 +03:00
rasterizer_scene_gles3.cpp
Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
2023-04-11 21:17:24 -07:00
rasterizer_scene_gles3.h
Allow for external python scripts to call the build python headers via external scripts
2023-03-19 21:18:52 -07:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
fix gles texture uniform array binding
2023-05-26 23:11:02 +03:00
shader_gles3.h
fix gles texture uniform array binding
2023-05-26 23:11:02 +03:00