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godot/platform
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Thaddeus Crews 5853d99984 Merge pull request #114930 from KoBeWi/if_it's_runnable_can_it_run_doom
Move runnable out of export preset
2026-01-28 17:58:25 -06:00
..
android
Merge pull request #114930 from KoBeWi/if_it's_runnable_can_it_run_doom
2026-01-28 17:58:25 -06:00
ios
iOS: Allow building with opengl3=no
2026-01-26 02:49:32 -05:00
linuxbsd
Merge pull request #114930 from KoBeWi/if_it's_runnable_can_it_run_doom
2026-01-28 17:58:25 -06:00
macos
Merge pull request #114930 from KoBeWi/if_it's_runnable_can_it_run_doom
2026-01-28 17:58:25 -06:00
visionos
Merge pull request #112361 from Calinou/export-dedicated-server-no-shader-baker
2025-12-09 19:54:22 +01:00
web
Merge pull request #114930 from KoBeWi/if_it's_runnable_can_it_run_doom
2026-01-28 17:58:25 -06:00
windows
Merge pull request #114930 from KoBeWi/if_it's_runnable_can_it_run_doom
2026-01-28 17:58:25 -06:00
platform_builders.py
SCons: Begin decoupling generation & build code
2025-04-25 08:23:01 -05:00
register_platform_apis.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Begin decoupling generation & build code
2025-04-25 08:23:01 -05:00
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