Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
0f38fa2e0c35ea956fb9ddeeb19d014503b974fa
godot/core/debugger
T
History
Rémi Verschelde ac3322b0af Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
..
debugger_marshalls.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
debugger_marshalls.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
engine_debugger.cpp
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
engine_debugger.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
local_debugger.cpp
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
local_debugger.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
remote_debugger_peer.cpp
Rename instance()->instantiate() when it's a verb
2021-06-19 20:49:18 -06:00
remote_debugger_peer.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
remote_debugger.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
remote_debugger.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
script_debugger.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
script_debugger.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
Powered by Gitea Version: 1.26.1 Page: 316ms Template: 12ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API