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0fb91ef95b7887eae1a8a7741f3e20e66c2b4998
godot/scene
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Rémi Verschelde 4abc7f5740 Update documentation for TileSet and Timer
2015-09-25 20:45:00 +02:00
..
2d
Move the shape test to a little sooner
2015-09-22 21:30:37 -03:00
3d
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-24 18:07:13 -03:00
animation
HTML5 exporter Improvements
2015-09-10 00:10:54 -03:00
audio
remove required argument from streamplayer (was a bug), make it default as 0, closes #2492
2015-09-21 03:47:56 -03:00
gui
Merge pull request #2449 from leezh/label-valign-fix
2015-09-25 11:29:49 -03:00
io
**WARNING BEFORE PULLING**
2015-08-23 20:15:56 -03:00
main
Update documentation for TileSet and Timer
2015-09-25 20:45:00 +02:00
resources
Add missing return so Visual Studio compiles
2015-09-22 05:59:10 +02:00
register_scene_types.cpp
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
register_scene_types.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
scene_string_names.cpp
Several performance improvements, mainly in loading and instancing scenes and resources.
2015-06-29 00:29:49 -03:00
scene_string_names.h
Several performance improvements, mainly in loading and instancing scenes and resources.
2015-06-29 00:29:49 -03:00
SCsub
Build System Changes
2014-10-07 01:31:49 -03:00
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