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0fdbf050e0c7fc7e0a9d42c2a41ee3bfdffbd8f1
godot/core/debugger
History
devloglogan 1a8306bbc1 Allow custom monitors to select desired type
2025-10-22 07:31:44 -05:00
..
debugger_marshalls.cpp
Use initializer list in Arrays
2025-03-26 18:38:15 +01:00
debugger_marshalls.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
engine_debugger.cpp
Core: Add UNIX domain socket support
2025-09-26 05:46:19 +10:00
engine_debugger.h
Inline static variables (part 1)
2025-04-29 18:10:44 +02:00
engine_profiler.cpp
…
engine_profiler.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
local_debugger.cpp
Core: Cleanup headers in core/config
2025-10-06 09:20:56 -05:00
local_debugger.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
remote_debugger_peer.cpp
Core: Add UNIX domain socket support
2025-09-26 05:46:19 +10:00
remote_debugger_peer.h
Core: Add UNIX domain socket support
2025-09-26 05:46:19 +10:00
remote_debugger.cpp
Allow custom monitors to select desired type
2025-10-22 07:31:44 -05:00
remote_debugger.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
script_debugger.cpp
Inline static variables (part 1)
2025-04-29 18:10:44 +02:00
script_debugger.h
Inline static variables (part 1)
2025-04-29 18:10:44 +02:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
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