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godot/scene
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Rémi Verschelde e125af0d05 Merge pull request #78363 from Sauermann/fix-simplify-acceptdialog
Fix focusloss of non-exclusive `AcceptDialog` with `close_on_escape`
2023-06-18 16:32:40 +02:00
..
2d
Add agent pause mode to NavigationServer
2023-06-18 12:37:03 +02:00
3d
Merge pull request #77629 from GameDevLlama/bugifx/issue-50813
2023-06-18 16:30:42 +02:00
animation
Use get_node_or_null when null checks are present
2023-06-10 13:22:56 +02:00
audio
Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale
2023-02-17 14:06:55 +01:00
debugger
Use NULL instead of COND checks when appropriate
2023-06-10 08:56:30 +02:00
gui
Fix focusloss of non-exclusive AcceptDialog with close_on_escape
2023-06-17 11:05:36 +02:00
main
Remove SceneTree debug avoidance hint
2023-06-16 17:18:47 +02:00
resources
Merge pull request #78323 from kleonc/tile-compat-transposed-transform-fix
2023-06-16 16:52:51 +02:00
theme
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property_utils.cpp
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property_utils.h
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register_scene_types.cpp
Fix for threaded NavigationMesh baking under new thread guards
2023-06-14 01:53:37 +02:00
register_scene_types.h
…
scene_string_names.cpp
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scene_string_names.h
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SCsub
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