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11bf2ec6d161b737c7bce3172be48cd8ca4792cf
godot/core/variant
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reduz 11bf2ec6d1 Make sure operators appear in the docs too
Add "operator" and "constructor" qualifiers to make it easier to
see in the docs.
2020-11-09 14:12:01 -03:00
..
array.cpp
Refactored variant constructor logic
2020-11-09 08:54:43 -03:00
array.h
…
binder_common.h
…
callable_bind.cpp
…
callable_bind.h
…
callable.cpp
…
callable.h
…
container_type_validate.h
…
dictionary.cpp
…
dictionary.h
…
method_ptrcall.h
…
SCsub
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
type_info.h
Variant: Rename Type::_RID to Type::RID
2020-11-09 16:29:04 +01:00
typed_array.h
Variant: Rename Type::_RID to Type::RID
2020-11-09 16:29:04 +01:00
variant_call.cpp
Variant: Rename Type::_RID to Type::RID
2020-11-09 16:29:04 +01:00
variant_construct.cpp
Variant: Rename Type::_RID to Type::RID
2020-11-09 16:29:04 +01:00
variant_internal.h
Variant: Rename Type::_RID to Type::RID
2020-11-09 16:29:04 +01:00
variant_op.cpp
Make sure operators appear in the docs too
2020-11-09 14:12:01 -03:00
variant_parser.cpp
…
variant_parser.h
…
variant_setget.cpp
Variant: Rename Type::_RID to Type::RID
2020-11-09 16:29:04 +01:00
variant.cpp
Variant: Rename Type::_RID to Type::RID
2020-11-09 16:29:04 +01:00
variant.h
Make sure operators appear in the docs too
2020-11-09 14:12:01 -03:00
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