Files
godot/servers/rendering/renderer_rd
Joan Fons 1270b542bb Fix depth pre-pass on all face cull modes
The default shadow material was used for depth rendering disregarding the cull mode of the original material. This commit adds a check so the default shadow material is only used when the original material has back-face culling.
2022-04-13 17:37:28 +02:00
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2022-03-06 13:03:33 +01:00
2022-02-23 12:02:24 +01:00
2022-03-06 13:03:33 +01:00