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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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134da374975114ef8e05cf81d1d30eff645e310e
godot/platform/android/export
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Anish Mishra 28d1dccf63 Android: Fix export and runtime logic to check if using Vulkan
Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
..
export_plugin.cpp
Android: Fix export and runtime logic to check if using Vulkan
2025-02-23 12:28:59 +01:00
export_plugin.h
Add option to disable Swipe-to-Dismiss for Wear OS
2024-12-20 23:21:50 +05:30
export.cpp
Updates how the REQUEST_INSTALL_PACKAGES permission is handled
2024-12-25 20:04:34 -08:00
export.h
…
godot_plugin_config.cpp
Re-architect how Android plugins are packaged and handled at export time
2023-07-18 19:14:53 +02:00
godot_plugin_config.h
Re-architect how Android plugins are packaged and handled at export time
2023-07-18 19:14:53 +02:00
gradle_export_util.cpp
Use implicit launch when running a Godot Android project from the editor
2025-01-13 08:52:17 -08:00
gradle_export_util.h
Android Code Cleanup: Rename constants to uppercase
2024-12-23 14:14:41 +05:30
logo.svg
Style: Optimize .svg files with svgo
2024-06-23 08:15:19 -05:00
run_icon.svg
Style: Optimize .svg files with svgo
2024-06-23 08:15:19 -05:00
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