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13fd60572b3168f0e00a9cbff90c8d2faf329404
godot
/
modules
/
mono
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editor
T
History
Rémi Verschelde
5c55c41c9d
Merge pull request
#41753
from neikeq/csharp-hide-build-button-if-no-proj
...
C#: Hide Build button if there's no solution to build
2020-09-04 08:19:53 +02:00
..
Godot.NET.Sdk
C#: Switch games to MSBuild Sdks and .NET Standard
2020-07-25 19:22:01 +02:00
GodotTools
Merge pull request
#41753
from neikeq/csharp-hide-build-button-if-no-proj
2020-09-04 08:19:53 +02:00
bindings_generator.cpp
C#: Switch games to MSBuild Sdks and .NET Standard
2020-07-25 19:22:01 +02:00
bindings_generator.h
Added tests for ClassDB
2020-05-16 17:32:58 +02:00
code_completion.cpp
Add a map of autoloads to ProjectSettings
2020-07-06 12:35:51 -03:00
code_completion.h
C#: Rewrite GodotTools messaging protocol
2020-05-09 21:49:40 +02:00
editor_internal_calls.cpp
Mono/C#: Fix several clang-tidy warnings and cleanup
2020-07-05 19:19:36 +02:00
editor_internal_calls.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
godotsharp_export.cpp
C#: Fix crash on export when incorrectly freeing MonoAssemblyName
2020-08-30 01:48:43 +02:00
godotsharp_export.h
Mono/C#: Allow debugging exported games
2020-04-22 16:44:03 +02:00
script_class_parser.cpp
[Complex Test Layouts] Change
String
to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
script_class_parser.h
Mono/C#: Fix several clang-tidy warnings and cleanup
2020-07-05 19:19:36 +02:00