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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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198d518f901ca3073f3834da76f2485e405cd1d2
godot/scene
History
Aaron Franke 2ad3d1bd7a Make OpenSimplex and VisualScript modules not depend on the editor
2021-11-12 12:03:54 -06:00
..
2d
Implement texture padding in TileSetAtlasSources
2021-11-12 15:14:10 +01:00
3d
Merge pull request #54810 from nekomatata/area-separate-override-modes
2021-11-11 15:11:21 -07:00
animation
Add a minimal template build to CI
2021-11-12 09:30:50 -06:00
audio
Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
2021-10-28 19:45:29 -07:00
debugger
Use range iterators for Map
2021-09-30 15:09:12 -06:00
gui
Modules: Make sure to include modules_enabled.gen.h where needed
2021-11-12 13:42:58 +01:00
main
Update editor description property flag
2021-11-10 13:44:54 -05:00
resources
Merge pull request #54920 from Chaosus/vs_fix_crash
2021-11-12 19:21:49 +03:00
property_utils.cpp
Make OpenSimplex and VisualScript modules not depend on the editor
2021-11-12 12:03:54 -06:00
property_utils.h
Unify determination of default property values
2021-11-07 15:27:47 +01:00
register_scene_types.cpp
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
2021-11-10 19:55:25 +01:00
register_scene_types.h
…
scene_string_names.cpp
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
2021-10-06 21:11:20 +02:00
scene_string_names.h
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
2021-10-06 21:11:20 +02:00
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