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19bb18716ef08b811fec330cba4d35fbdb027bcc
godot/servers/rendering/renderer_rd/forward_mobile
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landervr 56730d0cb2 Add specular occlusion from ambient light
Co-authored-by: guerro323 <kaltobattle@gmail.com>
2025-05-08 23:52:01 +02:00
..
render_forward_mobile.cpp
Add specular occlusion from ambient light
2025-05-08 23:52:01 +02:00
render_forward_mobile.h
Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time.
2025-04-09 13:31:03 -07:00
scene_shader_forward_mobile.cpp
Add specular occlusion from ambient light
2025-05-08 23:52:01 +02:00
scene_shader_forward_mobile.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
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